Highlighting the best of the Australian & New Zealand Indie scene, the AIS brings select titles chosen by industry vets to the show floor.
Judging for the Australian Indie Showcase is currently in progress, announcements will be made in the coming months!
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
Black Annex is an action strategy game where the player operates the hands-on business of corporate sabotage and infiltration. Manage company resources, customise and outfit your agents before deploying them to steal, destroy, kidnap and kill as the mission and your own choices dictate. The player will need to divide their time between taking care of business at Black Annex where they’ll be represented by the PERSONA of their choice from their collection of agents, and then taking direct control of up-to five agents deployed to various missions spanning a number of unique, corporate locations.
DUET is a fast-paced, classical arcade flyer. Your survival is dependent on protecting two vessels - they are devices in sync, a dance and song between two entities tethered together in symbiosis. Return to an age of high scores and edge of your seat terror where the world around you becomes quiet and numb as all that matters is the game living between your palms.
Fractured Soul is a retro style platform game like Mega Man, except that it is played across both screens of the 3DS at once. It features: 5 worlds - each with unique properties on the upper screen (such as inverted gravity), shmup sections, and online leaderboards to compete for the best speedrun times in the world.
InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
When fugitive magician Lucas MacGuffin bungles a museum robbery, he finds himself bound to an ancient amulet, trapped in a city in high-tech lockdown, and suddenly fighting the urge to scratch himself. As a human, Lucas is agile and cunning. As a gigantic wolf, he’d rather smash anything in his way. Only by transforming between the two forms, cleverly utilising both sets of skills, will he stand any chance of lifting his curse. Along the way he’ll need to befriend a hilarious cast of characters, convince the city its most beloved citizen is a terrifying criminal mastermind, and hardest of all, teach his daughter it isn’t funny to fill the fridge with dog food.