Cake or Death: Game Dev When You're Dead Broke
"Get a day job first" was always the old rule for artists. Not all of us have that luxury - or can find one that pays more than the bare essentials. But game design shouldn’t be just for the comfortably funded - and it doesn’t have to be. Join four impoverished designers for tips, advice and support on saving pennies, making content - and staying sane - when you’re starting from struggle street.
Steven Dee [President, Tin Star Games], Jody Toomey [Producer, Jody Toomey Game Audio], John Kane [Game Designer, Gritfish], Keith Dillon Franks [Cutlass Games]