Press X to SCIENCE: This Isn't Supposed to be Fun
How do you make a good game that is an unpleasant experience, and then convince someone that they want play it? What is the difference between difficulty and bad design? Join the crew from Press X to SCIENCE! once more as they explore the bizarre psychology of punishment, pain, and pleasure in game design.
Tim Young [Scitech], Megan Pusey [Scitech], Phill English