Sneaky Game Design: An Alternative Approach to Accessibility

Access hordes of new and rabid fans thirsting for your stories. Create richer game worlds that provide deep immersion and satisfying experiences. Raise the quality of life for a voiceless portion of society by providing them with access to more games.

Join accessibility specialist Brian Fairbanks, creator of blind-accessible games Lost and Hound and Legacies, and learn how easy it is to work accessibility into game design. Brian’s explicit strategies can enrich your game world immeasurably.

Panelists

Brian Fairbanks [Sound Design/Composer/Game Developer, Daisy Ale Soundworks], Ryan Gardner [Sound Design, Daisy Ale Soundworks]