The 1st 10 Minutes: Catching and Holding a Player's Interest
Have you ever sat down to play a game for the first time, and found yourself completely engrossed? Or perhaps completely disinterested? Whether we end up loving them or not, we all experience a game’s beginning; a high expectation is placed on the audience, and first impressions are critical. Join two experienced game developers, educators, and podcasters, as they play through the first ten minutes of multiple games in the moment, and discuss how well they communicate themselves to the player.
Tony Parmenter [Lecturer/Developer, SAE Brisbane/Krome Studios], Aaron Williams [Lecturer, SAE Brisbane]