The Future of Performance Capture with Plastic Wax
The team behind performance capture and CG for Injustice 2, Ghost in the Shell: First Assault Online, Gears of War and more takes you through the ins and outs of this bleeding edge storytelling technology. See how performers are transformed and transported to new worlds through innovation in real time animation and virtual cameras. Ask the team who have been at the forefront of video game cinematic for 20 years your questions.
Mick Hammell [Head of Production, Plastic Wax], Nathan Maddams [Creative Director, Plastic Wax], Dean Wood [Lead Modeller, Plastic Wax], Wes Adams [Lead Animator, Plastic Wax], Ally McLean [Project Lead, Plastic Wax]