Utopia // Dystopia: Environment-Driven Storytelling

Utopian perfection. Dystopian worlds. Our perceptions of our future environment is shaped by differing narratives in scientific research outcomes and pop-culture musings, which we are exposed to in many written and visual forms.

With video games using these perfect environments as key storytelling drivers; from Mirror’s Edge idealistic urban environment to Fallout’s bleak wastelands- are our actual future environments easily acknowledged thanks to repeat representation in our game worlds?

Panelists

Rae Johnston [Editor, Junkee], Pete Hines [Bethesda], Garry Williams [Producer, Science Gallery Melbourne], Anna Tito [Technical Project Lead, Hipster Whale]