Australian STEM Video Game Challenge

The Australian STEM Video Game Challenge aims to facilitate student engagement with Science, Technology, Engineering, the Arts and Mathematics. To develop vital skills for the future through designing, building and testing an original video game.

Students from Years 5-12 work in teams to create and build, a unique video game that incorporates a theme. In 2020/21 this theme was 'Scale' how the students incorporate scale into their game is completely up to them!  They can be literal and direct, or highly conceptual.

The games go through 3 rounds of judging with winners across 6 categories:

  • Year 5-8: Playable Game developed in Scratch
  • Year 5-8: Playable Game developed in GODOT
  • Year 5-8: Playable Game developed in any other free, or free for education, game development platform.
  • Year 9-12: Playable Game developed in GODOT
  • Year 9-12: Playable Game developed in Unity3D or Unreal Engine
  • Year 9-12: Playable Game developed in any other free, or free for education, game development platform.

 

2021 STEM Video Game Challenge Winners

Year 5-8 Playable Game in Scratch

Game: Arachnophobia
Team: Two Frames Per Second
School: West End State School, QLD
Platform: Twine (Harlow 3.2.1), Custom HTML, Scratch

Year 5-8 Playable Game in GODOT

Game: Scrapyard Escape
Team: Jele
School: Our Lady of the Sacred Heart College, VIC
Platform: GODOT

Year 5-8 Playable Game Open Category

Game: Scalyze
Team: Team 1
School: Richmond North Public, VIC
Platform: Game Maker

Year 9-12 Playable Game in GODOT

Game: Global Scale
Team: Studio Tromboon
School: Perth Modern School, WA
Platform: GODOT

Year 9-12 Playable Game in Unity & Unreal

Game: Murus
Team: Soulcube
School: Lumen Christi Catholic College, NSW
Platform: Unity

Year 9-12 Playable Game in Open Category

Game: Space Blob Advance
Team: [Unidentified] Inc.
School: The Knox School, VIC
Platform: Game Maker Studio