Platformer Power: The Return of 3D Collectathon Games
In the nineties, games like Super Mario 64 and Spyro the Dragon were kings. But over time, their popularity fizzled out leading many to believe collectathon games were extinct - that is, until 2017. Super Mario Odyssey, Crash Bandicoot N.Sane Trilogy and Yooka-Laylee propelled the genre back into the spotlight, and now, a devoted brigade of indie developers is helping to keep the 3D platformer momentum going. Will it last? Join us as we cast predictions for the future of the genre and try answering the tough questions: What makes a 3D platformer fun? How many collectibles are *too* many? Can awkward camera angles ever be fixed? And what the heck does Mumbo Jumbo look like without his mask?
Steve Dee [Game designer, Tin*Star Games], Rocky Heckman [Game designer, Cravon Studios], Daniel Roberts [Developer, [Just, Bearly]], David Brannigan [Game critic, speedrunner, GlitchingIsArt], Katrina Filippidis [Game critic, Exclusively Games]